Wednesday, 1 October 2008

Scattered Comics Contest

To celebrate the release of the first issue of its full-colour comic Scattered, Scattered Comics, the publishing house featuring the work of Night Owl artist Jason Dube, have created a cool cover contest.

Your challenge is to create an original, cool, jaw-dropping cover art as inspired by Scattered #1.

(Follow this link to see pages from the comic for you to use as inspiration)… the rest is up to you and your creative artistic minds!

Submit entries to Jason Dube at scattered_catATyahoo.com

The Winner of the competition will have their cover used as a variant edition cover for Scattered#1 and you will receive 10 Free copies of that issue to show off or sell. Scattered Comics will also run a bio feature about the winner inside the comic itself and the Scattered website(s).

The runner ups will have their submission in the comic with name and contact information.

RULES:
• You must be 13 years or older to participate
• This is a worldwide contest.
• The art can be created by using any media.
• You may submit more than one entry: online entries only, hardcopies not accepted;
Entries are to be inspired by the linked comic book. (See: www.scatteredcomics.com/id46.html)
• Entries must be submitted before 11:59:59 PM (PST) ON November 15th, 2008. Entries after this date will not be accepted
• All entries must be 11” x 17” and at least 360dpi
• Acceptable file formats: TIFF, PSD, EPS, PDF, JPEG
• The Work (i) may not have been previously published or won any other prize/award, (ii) must be the exclusive original work of the entrant, (iii) must be in keeping with the Sponsors™ image, (iv) may not be inappropriate, offensive, libelous or defamatory, pornographic, sexually explicit, unlawful or plagiarized, as determined by the Sponsors in their sole discretion, (v) must not be harassing, abusive, threatening, harmful, vulgar, profane, obscene, excessively violent, racially, ethnically or otherwise objectionable or offensive in any way, as determined by Sponsors in their sole discretion, (vi) may not violate or encourage others to violate any applicable law, statute, ordinance or regulation, (vii) may not defame or invade publicity rights or privacy of any person, living or deceased, or otherwise infringe upon any persona’s personal or property rights or any other third party rights, (vii) may not contain commercial/corporate advertising, including but not limited to corporate logos, brand names, and slogans, other than those relating to the Sponsors and (ix) may not include any viruses, worms, corrupt files, Trojan horses, or other forms of corruptive code or content that may harm or compromise the Contest Site and/or the proper conduct of the Contest.
• All Works submitted will remain the exclusive property of the entrant, provided that:
(i) entrant will not acquire any ownership or other interest in any and all trademarks, logos and other intellectual property of the Sponsors (collectively “Sponsors Marks”) contained in the Work;

Contest entries will be judged based on Technical Skill (25%), Originality (25%) and Creativity (50%). The more creatively you can capture the themes from Scattered, the better your score in Creativity.

• Visit the official Scattered Comic web site: www.scatteredcomics.com
• Visit the Scattered Comic Stuido web site: www.scatteredcomicsstudios.com
• Read Night Owl on ROK Comics

Tuesday, 30 September 2008

Virunga National Park Promo

If you're a fan of mountain gorillas (and who isn't?) then you might like this unofficial promo I worked up for the new Virunga National Park web site using pics sent in an email...



Check out the web site at: www.gorilla.cd

80% of World's Population on Mobile by 2013

Despite turmoil in world financial markets over the last year, the $1 trillion mobile industry continues to confound expectations, with spectacular and accelerating growth, says Portio Research in its report, 'Worldwide Mobile Market Forecasts 2009 – 2013'.

The report, published this week, reveals that over half the world now uses a mobile phone and predicts that 80% of the world's population – 5.8 billion people - will be doing so by the end of 2013.

Put into perspective, 5.8 billion mobile phones represents more than twice the total, combined, number of TV sets and PC’s globally.

Among the top 20 growth markets there are few surprises, the report says. China wins the top spot, just ahead of India. These two countries alone are expected to contribute over 1 billion additional mobile phone users in the next 5 years.

Africa, the Middle East and Latin America are also expected to experience high growth, estimated at 13.3%, 10.7% and 9.9% CAGR (Compound Annual Growth Rate), respectively.

Meanwhile, despite rising mobile data revenues, mobile ARPU (Average Revenue Per User) continues to decline, and is predicted to fall from $23.20 in 2005 to $15.80 by the end of 2013, largely because the additional subscriber growth is likely to come from low per capita income markets.

Nokia, the world’s leading handset manufacturer, shipped 437 million handsets in 2007, while Samsung has displaced Motorola from the number 2 spot. In the first two quarters of 2008, LG displaced Sony Ericsson from the number 4 spot.

Commenting on the report, Laurence Alexander, Group CEO of ROK said “We are enthused by the Portio report as it highlights not just the staggering and continuing growth of the mobile industry, but also the increasing need of operators and manufacturers alike to develop non-voice revenue streams, which is exactly what we offer”.

ROK Entertainment Group Inc., (OTCBB: ROKE) founded in 2004 and owners of ROK Comics, is a global mobile entertainment group. With approximately 200 staff worldwide, ROK has filed more than 40 international patents for its suite of innovative mobile technologies.

With 3.3 billion mobile handsets in use worldwide, the mobile entertainment industry is a multi-billion dollar business.

ROK TV enables the streaming of live and on-demand TV to mobile phones over mass-market 2.5G, as well as over 3G and Wi-Fi.

More Info: www.rokent.com

Friday, 26 September 2008

Mind Reading Mobile!

The future (of playing games on your phone) has arrived. San Jose-based company Neurosky Inc. has developed a prototype of a mobile phone which reads brain waves and uses them in its applications. Premiered at a technology exhibition in San Francisco a week ago, web site TechOn reports the headset-shaped system consists of a sensor to read brain waves, digital signal processing part and so forth. The sensor contacts with a point on user's forehead.

By reading brain waves such as α and β waves, the system can roughly measure the degrees of brain's relaxation and concentration, NeuroSky said. The data of brain waves can be displayed on the screen of a mobile phone by using a visualizer or can be used to control the movement of a video game character.

By concentrating on objects and entering a zen-like state, attendees at the Game Developer's Conference in managed to push, pull and even burn on-screen objects.

NeuroSky has already sold development kits to home game console makers and game software developers, and they can now develop systems that use brain waves for operations. The company says it already has more than nine corporate customers.

The company exhibited the new system to show the usefulness of mobile phone application software developed by the kit.

"We prototyped and demonstrated the system to make it possible for our customers to imagine headset-like products," the company told Tech-On. For the future, the company is considering developing not only the systems that control home game consoles and mobile phones by brain waves but also those that control home-use audio-visual equipment.

"Project Millennia" is a multi-biosensor headset, initially targeting the gaming and market research industries and NeuroSky has teamed with technology partners Ascend Visual Systems, Inc., Eye-Com Corporation and Memsic, Inc. to support their phase-one objectives. These include the integration of brainwave (EEG) translations, 2-D accelerometer motion, eye-tracking and 3-D surround sound into a single headset.

The technology will be utilized to control various aspects of an avatar's movement and demeanor.

"NeuroSky´s breakthrough technology is creating a new dimension in human and machine interaction," said Ascend CEO Chern Lee. "Built with Essential Stereo technology, we are excited to incorporate the surround sound audio module with NeuroSky´s headset to create very natural sound effects while also offering comfort and reducing ear fatigue for gamers".

"Eye-Com Corporation envisions that the jointly developed Project Millennia by Eye-Com and NeuroSky will greatly change the way end-users interact with the simulated and real worlds. The integration of optical and neural sensory data has the opportunity to open doors that we have never considered," said Eye-Com CEO Dr. William Torch. "Think about how interactive games will change by giving the end user another tool to play the game – with and without manual dexterity! Think about how the games themselves will change 2008 and the future!"

"Memsic is excited to be working with NeuroSky to incorporate our proprietary accelerometer technology into their next generation gaming headset," says Dr. Yang Zhao, CEO of Memsic, Inc. "Moving forward I believe that there are many additional areas our companies can collaborate to create other groundbreaking applications and products".

Friday, 19 September 2008