Showing posts with label Mobile Research. Show all posts
Showing posts with label Mobile Research. Show all posts

Tuesday, 30 September 2008

80% of World's Population on Mobile by 2013

Despite turmoil in world financial markets over the last year, the $1 trillion mobile industry continues to confound expectations, with spectacular and accelerating growth, says Portio Research in its report, 'Worldwide Mobile Market Forecasts 2009 – 2013'.

The report, published this week, reveals that over half the world now uses a mobile phone and predicts that 80% of the world's population – 5.8 billion people - will be doing so by the end of 2013.

Put into perspective, 5.8 billion mobile phones represents more than twice the total, combined, number of TV sets and PC’s globally.

Among the top 20 growth markets there are few surprises, the report says. China wins the top spot, just ahead of India. These two countries alone are expected to contribute over 1 billion additional mobile phone users in the next 5 years.

Africa, the Middle East and Latin America are also expected to experience high growth, estimated at 13.3%, 10.7% and 9.9% CAGR (Compound Annual Growth Rate), respectively.

Meanwhile, despite rising mobile data revenues, mobile ARPU (Average Revenue Per User) continues to decline, and is predicted to fall from $23.20 in 2005 to $15.80 by the end of 2013, largely because the additional subscriber growth is likely to come from low per capita income markets.

Nokia, the world’s leading handset manufacturer, shipped 437 million handsets in 2007, while Samsung has displaced Motorola from the number 2 spot. In the first two quarters of 2008, LG displaced Sony Ericsson from the number 4 spot.

Commenting on the report, Laurence Alexander, Group CEO of ROK said “We are enthused by the Portio report as it highlights not just the staggering and continuing growth of the mobile industry, but also the increasing need of operators and manufacturers alike to develop non-voice revenue streams, which is exactly what we offer”.

ROK Entertainment Group Inc., (OTCBB: ROKE) founded in 2004 and owners of ROK Comics, is a global mobile entertainment group. With approximately 200 staff worldwide, ROK has filed more than 40 international patents for its suite of innovative mobile technologies.

With 3.3 billion mobile handsets in use worldwide, the mobile entertainment industry is a multi-billion dollar business.

ROK TV enables the streaming of live and on-demand TV to mobile phones over mass-market 2.5G, as well as over 3G and Wi-Fi.

More Info: www.rokent.com

Monday, 23 June 2008

Mobile Comics Market Grows

Mobile comics seem to be growing in popularity worldwide, bouyed by better screen resolutions and the growing number of comic creators experimenting with the form. Further growth in the market might come from the increasing sales success for mobile comics (ketai) in Japan, a country which has already successfully exported manga print comics worldwide.

Reuters reported today that the Japanese love of mobile comics - which is already huge - could grow further with the arrival of Apple's iphone next month. Analysts claim the device's touch-screen will make it easier and more appealing to read comics on handsets.

With the number of mobile phone subscribers close to 108 million, or 85 percent of Japan's population, carriers there are already finding e-mail, music downloads and web surfing hugely popular, and are looking for new opportunities to make money in a highly competitive market - and that includes comics.

Mobile Comics led the size of the Japanese mobile publication market to double in the last business year to 22 billion yen ($204 million), according to Internet and media research firm Impress R&D, almost three times bigger than the e-publication market for PCs.

"Until now, users had been extensively using mobile phones for email," Shinko Securities analyst Tomohiko Okugawa told Reuters. "Now that's shifting to games and comics ... This is the area that's going to be very interesting."

"The importance of content has been growing," agreed Toshitake Amamiya, general manager of telecom KDDI's content and media division. "It's crucial to pursue what we can do in this market where each adult always carries around a mobile phone and uses it as a life tool."

The Mobile Comic phenomenon is not restricted to commuters aboard trains into Tokyo or Osaka. Comics on mobile aren’t just proving popular in Japan," argues John Freeman, Managing Editor of comics-on-mobile service ROK Comics. "Translations of strips first published on ROK Comics for China have proven very popular in recent months.

"Selling comics on mobile to traditional comics readers is, surprisingly, a hard sell," he acknowledges. "It's hard to beat the beauty and versatility of the printed comic page either online or on mobile. But reaching a new, wider audience who have always read newspaper cartoons but never set foot in a comic shop is proving the key to making mobile comics a success.

"Webcomics creators argue a hardcore fan set of a couple of thousand readers is enough to turn a profit online (largely through sales of strip-related merchandise such as collections, t-shirts etc.) so the potential revenues are strong," he argues.

"What we’re finding is that mobile comics are popular even in countries where there is no traditional print-based or web comic industry, and mobile reaches far more people than even web comic creators reach via PC delivery.

ROK Comics provides both a platform for licensed comic content including Andy Capp, Roy of the Rovers and Garth, and the tools for independent comic creators to upload their own comics, promoting their characters on mobile using a comic creator tool which also enable web blog and web site publication. The sale of downloads and WAP page views are creditted to creators' accounts, with profits on sales shared equally between ROK and the creator.

"Delivering comics on mobile in the West is achievable - we’ve been doing that for over a year," says Freeman, "but creators and publishers do need to take on board the creative challenges imposed by small screen delivery."

• More about creating comics for mobile on the ROK Comics web site


Friday, 14 December 2007

Mobile Service use swells worldwide

A new report by British media and telecommunications watchdog Ofcom reveals the use of mobile service like text messages and pictures messages are increasing fast worldwide.

China is tops for text messaging and India is the mobile leader according to the report, but Britain has the highest take-up of digital television.

Mobile phone users in China (where ROK Comics is fast developing its partnership with China Mobile) sent 429 billion text messages in 2006 (an equivalent of 967 per user, more than any other country), while India added more mobile subscribers in the year than Britain had in total, as the two countries joined Brazil and Russia in driving growth in the sector.

The report also found that accessing the internet from a mobile phone is growing in popularity. In Japan, where over half of mobile phones use a 3G network, mobile users are three times more likely to send an email from their mobiles as they are a text message. However, Europeans send more text messages with 75 per cent of mobile phone users in the UK, France, Germany and Italy sending SMS messages regularly.

The number of mobile-only households has also risen. In Italy, 38 per cent of households are mobile only, compared to around 13 per cent in the UK and 10 per cent in Germany. By the end of 2006 there were, for the first time in the UK, more households with a mobile connection than a landline.

James Thickett, Ofcom's Director of Research, discusses the International Communications Report in the video below and explains how the UK is digitally connected.

Thursday, 6 December 2007

Happy Birthday, SMS!

It's 15 years since the first commercial text was sent over the Vodafone network by Airwide Solutions engineer Neil Papworth.

That first message, which read "Merry Christmas," was sent by Neil Papworth, an engineer at Airwide Solutions, via the Vodafone network to a colleague at the mobile operator who was enjoying the festivities of a staff Christmas party.

IT Pro reports Papworth sent the text on 3 December using a PC terminal and traditional keyboard, while the recipient, Vodafone's Richard Jarvis, received the message using an Orbitel 901 handset.

"I can remember the event, being there, typing [the message] in and getting confirmation that it had got through. But I wasn't the chosen one or anything like that. Eventually the time came when we had to take the system down to Vodafone to plug it in and get it working on the live network. Because I'd been working on the interface stuff it made sense for me to go down and do it," Papworth said.

"I'm still a texter today although I don't need to use it too much at work."

Today, more than one billion text messages are sent each week, according to the Mobile Data Association (MDA).

• Read more on this over on the IT Pro web site

Friday, 13 July 2007

Summer time, and mobiles are busy

How much do tweens/teens use their cell phones during the summer? The answer, according to the new Disney Mobile Cell and Tell survey of 1,579 (I assume US) mobile phone using Tweens/Teens 10-17, is that summertime usage among this group grows to 3-hours and 45-minutes a day, versus the 1+ hour per day for an average school day. Conducted by Harris Interactive, Cynopsis Digital reports they also found that mobile phones are important enough to Tweens/Teens 10-17 that one third of those surveyed said they would give up listening to radio, playing video games, and shopping rather than give up their mobile phone.

One in five said they would give up TV. (They'll be reading ROK Comics instead, perhaps...)

Other findings include:

  • 65% of Tweens/Teens 10-17 report using phones during school hours
  • 58% of those surveyed that text message say they have texted during class
  • 44% of respondents use text messages as their primary form of communication
  • 52% say they text while at the movies and 28% at the dinner table
  • 26% report they check for text messages or send one less than ten minutes after waking up in the morning.